Difference between revisions of "Alchemy"
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Revision as of 11:30, 11 May 2015
There are two base elements, one for light (Antimony) and dark (Arsenic). Create potions by using ('Use' button) base elements when standing over an essence on the floor.
Alchemists can create all potions without risk of failure. Mixing potions with other classes may result in an explosion (damage to health). Most potions with the exception of Herbolaria, Sulphur, Borax and Mercuria can be fired using the Alchemist's liquid gun. Alternatively the potions can be thrown at enemies for one-use high damage.
Recipes
Essence | Base Element | Potion | Damage in Gun | Flavor Text / Effect |
---|---|---|---|---|
Borax | Arsenic | Holy Water | 1D2 | Cleanses the souls of the undead and evil |
Borax | Antimony | Borax Potion | NA | Reners you invisible for 25 turns |
Herbolaria | Arsenic | Holy Water | 1D2 | Cleanses the souls of the undead and evil |
Herbolaria | Antimony | Herbolaria Potion | NA | Recovers all hitpoints |
Malaria | Arsenic | Acid | 2D4 | Burns the skin of enemies |
Malaria | Antimony | Acid Gel | 2D2 | Sticks to the enemies, preventing them from moving |
Mercuria | Arsenic | Liquid Ice | 2D2 | Freezes in contact with the air into a deadly icicle spikes |
Mercuria | Antimony | Mercuria's Potion | NA | Extends hit points by 10 |
Sulphur | Arsenic | Liquid Fire | 2D3 | Ignites in contact with air |
Sulphur | Antimony | Sulphur Potion | NA | Increases power |