Difference between revisions of "Classes"

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m (Dumeril Sage)
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= Alchemist =
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== Alchemist ==
 
* Can mix reagents into potions without danger of them exploding
 
* Can mix reagents into potions without danger of them exploding
 
* Wields the deadly spatter carbine artifact.
 
* Wields the deadly spatter carbine artifact.
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* [[Items#Alchemy|Arsenic]]
 
* [[Items#Alchemy|Arsenic]]
  
= Arcane Master=
+
== Arcane Master ==
 
* Extend magic wands charges and always hits.
 
* Extend magic wands charges and always hits.
 
* Effect bonuses when using [[Energy Magic|energy spells]].
 
* Effect bonuses when using [[Energy Magic|energy spells]].
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* [[Items#Spells|Hum Melon]]
 
* [[Items#Spells|Hum Melon]]
  
= Paladin =
+
== Paladin ==
 
* Blocks attacks with its sheild.
 
* Blocks attacks with its sheild.
 
* Preserves weapons integrity. ((Lower chance of decreasing melee weapon integrity))
 
* Preserves weapons integrity. ((Lower chance of decreasing melee weapon integrity))
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* [[Items#Other|Bandage]]
 
* [[Items#Other|Bandage]]
  
= Hunter =
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== Hunter ==
 
* Master bowman: Almost never misses a shot, has increased range and can do critical damage.
 
* Master bowman: Almost never misses a shot, has increased range and can do critical damage.
 
* Preserves arrows from breaking. ((Arrows are more likely to appear when the monster the player shoots at gets killed))
 
* Preserves arrows from breaking. ((Arrows are more likely to appear when the monster the player shoots at gets killed))
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* [[Items#Other|Bandage]]
 
* [[Items#Other|Bandage]]
  
= Slayer =  
+
== Slayer ==
 
(Requires Fellowship Edition)
 
(Requires Fellowship Edition)
 
* Can use weapons to parry attacks.
 
* Can use weapons to parry attacks.
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* Extra accurate when throwing items.
 
* Extra accurate when throwing items.
  
= Barbarian =
+
== Barbarian ==
 
(Requires Fellowship Edition)
 
(Requires Fellowship Edition)
 
* Charges against enemies while running.
 
* Charges against enemies while running.
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* Recovers health by defeating foes.
 
* Recovers health by defeating foes.
  
= Ailorus Monk =
+
== Ailorus Monk ==
 
(Requires Fellowship Edition)
 
(Requires Fellowship Edition)
 
* Flying Kick: Jumps into enemies.
 
* Flying Kick: Jumps into enemies.
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* Immune to poison and spell maladies
 
* Immune to poison and spell maladies
  
= [[Dumeril]] Sage =
+
== [[Dumeril]] Sage ==
 
(Requires Fellowship Edition)
 
(Requires Fellowship Edition)
 
* Can cast elemental spells several times and unleash their full power.
 
* Can cast elemental spells several times and unleash their full power.
 
* Can cast high level spells safely.
 
* Can cast high level spells safely.
  
= Shepherd =
+
== Shepherd ==
 
(Requires Fellowship Edition)
 
(Requires Fellowship Edition)
 
* Tends herds of sheep.
 
* Tends herds of sheep.
 
− This is meant to be a challenge class.  This class can NOT have a pet of any sort, and it does NOT have any useful abilities.
 
− This is meant to be a challenge class.  This class can NOT have a pet of any sort, and it does NOT have any useful abilities.

Revision as of 16:26, 23 December 2015

Alchemist

  • Can mix reagents into potions without danger of them exploding
  • Wields the deadly spatter carbine artifact.

− Has no initial melee equipment

Initial Equipment:

Arcane Master

  • Extend magic wands charges and always hits.
  • Effect bonuses when using energy spells.
  • Can cast high level spells safely.

− Many weapons (anything that isn't a wand or staff) have a lower damage output (most of them becoming 1D3)

Note: Metal armor will affect the effectiveness of energy spells rendering the bonuses null.

Initial Equipment:

Paladin

  • Blocks attacks with its sheild.
  • Preserves weapons integrity. ((Lower chance of decreasing melee weapon integrity))
  • Can use any armor.

− No initial ranged equipment
− Melee emphasis implies monsters get more hits in - luck reliant class

Initial Equipment:

Hunter

  • Master bowman: Almost never misses a shot, has increased range and can do critical damage.
  • Preserves arrows from breaking. ((Arrows are more likely to appear when the monster the player shoots at gets killed))

− All pros are bow based, thus follow bow restrictions (need to be 2 or more squares away, can't be blocked)

Initial Equipment:

Slayer

(Requires Fellowship Edition)

  • Can use weapons to parry attacks.
  • Slashes through enemies.
  • Jumps into enemies while running.
  • Extra accurate when throwing items.

Barbarian

(Requires Fellowship Edition)

  • Charges against enemies while running.
  • Gain strength when low on health.
  • Recovers health by defeating foes.

Ailorus Monk

(Requires Fellowship Edition)

  • Flying Kick: Jumps into enemies.
  • Unarmed attacks grow stronger with power.
  • Immune to poison and spell maladies

Dumeril Sage

(Requires Fellowship Edition)

  • Can cast elemental spells several times and unleash their full power.
  • Can cast high level spells safely.

Shepherd

(Requires Fellowship Edition)

  • Tends herds of sheep.

− This is meant to be a challenge class. This class can NOT have a pet of any sort, and it does NOT have any useful abilities.