Difference between revisions of "Strategies"
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== General Gameplay == | == General Gameplay == | ||
* You will die. Death is normal. Keep that in mind, and don't give up. | * You will die. Death is normal. Keep that in mind, and don't give up. |
Revision as of 02:54, 20 May 2015
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General Gameplay
- You will die. Death is normal. Keep that in mind, and don't give up.
- Because how far you get into the dungeons depends on random drops and cards, don't get upset when you are not able to get as far as you did before.
- Do not let yourself or your pet get surrounded by enemies. It will harm your health and your armor too much.
- If you try to escape a room when monsters are still inside the room (even invisible ghosts), the monsters inside the room will get a free turn before you escape.
- If you "use" any item (healing, equipment, reload ammo), you will use your turn.
- Turn order otherwise is always: You, enemy monsters, friendly monster.
- Always try to kill monsters that can summon other monsters first, as enemy summoners can summon indefinitely, and can swamp you with monsters.
- Fountains (marked with blue dots in the mini-map) only affect the player and not any friendly monsters. They are mainly health fountains (+ green numbers), but there are also health max fountains (+ red numbers), power fountains (Stronger...), and duds (Sickly...)
- Not every item (marked with yellow dots in the mini-map) is worth collecting, especially considering the space restrictions.
- That said - always make room for healing items. You never have enough healing items.
- Since you can set up 2 equipment, you should always have a melee weapon and a ranged weapon to switch between.
- If no ranged equipment, have another weapon set up anyways to allow easy throwing.