Difference between revisions of "Classes"
From Ananias Wiki
m (Two new classes introduced in 1.62 - need a Fellowship player to fill these in.) |
m (→Alchemist: v1.64 - changed text and weapon name.) |
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Line 1: | Line 1: | ||
= Alchemist = | = Alchemist = | ||
− | * Can mix potions without danger of | + | * Can mix reagents into potions without danger of them exploding |
− | * | + | * Wields the deadly spatter carbine artifact. |
− Has no initial melee equipment | − Has no initial melee equipment | ||
Initial Equipment: | Initial Equipment: | ||
− | * [[Items#Weapons| | + | * [[Items#Weapons|Splatter Carbine]] - loaded with 40/40 acid shots |
* [[Items#Armor|Alchemist Tunic]] - Integrity 75 | * [[Items#Armor|Alchemist Tunic]] - Integrity 75 | ||
* [[Items#Alchemy|Herbolaria Potion]] | * [[Items#Alchemy|Herbolaria Potion]] |
Revision as of 14:21, 14 June 2015
Alchemist
- Can mix reagents into potions without danger of them exploding
- Wields the deadly spatter carbine artifact.
− Has no initial melee equipment
Initial Equipment:
- Splatter Carbine - loaded with 40/40 acid shots
- Alchemist Tunic - Integrity 75
- Herbolaria Potion
- Malaria
- Arsenic
Arcane
- Can use high level spells
- Extends wands life and make wands more powerful
- Makes spells more powerful
− Can not equip any armor beyond Defense 1 armor (ie: Leather Armor)
− Many weapons (anything that isn't a wand or staff) have a lower damage output (most of them becoming 1D3)
Initial Equipment:
- Bolt Wand - Charges: 30/60
- Shock Wand - Charges: 30/60
- Adeptus Robe - Integrity 200
- Kam Mel
- Mox Mani
- Hum Melon
Paladin
- Can wear any armor
- Can parry and block attacks
- Occasionally prevents weapon degrading
− No initial ranged equipment
− Melee emphasis implies monsters get more hits in - luck reliant class
Initial Equipment:
- Justice Sword - Integrity 50%
- Royal Plate - Integrity 100
- Bandage
Hunter
- Higher accuracy and range using bows
- Can deal critical damage with arrows
- Higher chance of arrows not disappearing after use
− All pros are bow based, thus follow bow restrictions (need to be 2 or more squares away, can't be blocked)
Initial Equipment:
- Dagger - Integrity 50%
- Magic Bow - loaded with 40/40 arrows
- Studded Armor - Integrity 100
- Bandage
Slayer
(Requires Fellowship Edition)
Barbarian
(Requires Fellowship Edition)
Monk
(Requires Fellowship Edition)
Sage
(Requires Fellowship Edition)