Difference between revisions of "Alchemy"
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There are two base elements, one for light (Antimony) and dark (Arsenic). Create potions by using ('Use' button) base elements when standing over an essence on the floor. | There are two base elements, one for light (Antimony) and dark (Arsenic). Create potions by using ('Use' button) base elements when standing over an essence on the floor. | ||
− | Alchemists can create all potions without risk of failure. Mixing potions with other classes may result in an explosion (damage to health). Most potions with the exception of Herbolaria, | + | Alchemists can create all potions without risk of failure. Mixing potions with other classes may result in an explosion (damage to health). Most potions with the exception of Herbolaria, Sulphur, and Mercuria can be fired using the Alchemist's liquid gun. Alternatively the potions can be thrown at enemies for one-use high damage. |
== Recipes == | == Recipes == |
Revision as of 16:31, 15 March 2015
There are two base elements, one for light (Antimony) and dark (Arsenic). Create potions by using ('Use' button) base elements when standing over an essence on the floor.
Alchemists can create all potions without risk of failure. Mixing potions with other classes may result in an explosion (damage to health). Most potions with the exception of Herbolaria, Sulphur, and Mercuria can be fired using the Alchemist's liquid gun. Alternatively the potions can be thrown at enemies for one-use high damage.
Recipes
Arsenic + Sulphur = Fire potion
Arsenic + Mercuria = Ice potion
Arsenic + Malaria = Acid potion
Arsenic + Borax = Holy water
Arsenic + Herbolaria = Holy water
Antimony + Sulphur = Sulphur potion (increase power permanently)
Antimony + Mercuria = Mercuria potion (increases maximum health permanently by around 10)
Antimony + Malaria = Acid gel
Antimony + Borax =
Antimony + Herbolaria = Health potion (recovers all hitpoints)