Difference between revisions of "Classes"

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(Shepherd)
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== Shepherd ==
 
== Shepherd ==
(Requires Fellowship Edition)
 
 
* Tends herds of sheep.
 
* Tends herds of sheep.
 
− This is meant to be a challenge class.  This class can NOT have a pet of any sort, and it does NOT have any useful abilities.
 
− This is meant to be a challenge class.  This class can NOT have a pet of any sort, and it does NOT have any useful abilities.

Revision as of 13:24, 28 December 2015

Alchemist

  • Can mix reagents into potions without danger of them exploding
  • Wields the deadly spatter carbine artifact.

− Has no initial melee equipment

Initial Equipment:

Magic

  • Fourth Circle of Power for Matter Magic

Arcane Master

  • Extend magic wands charges and always hits.
  • Effect bonuses when using energy spells.
  • Can cast high level spells safely.

− Many weapons (anything that isn't a wand or staff) have a lower damage output (most of them becoming 1D3)

Note: Metal armor will affect the effectiveness of energy spells rendering the bonuses null.

Initial Equipment:

Magic

  • Fourth Circle of Power for Elemental Magic
  • Eighth Circle of Power for Life Magic
  • Eighth Circle of Power for Mind Magic
  • Fourth Circle of Power for Matter Magic

Paladin

  • Blocks attacks with its sheild.
  • Preserves weapons integrity. ((Lower chance of decreasing melee weapon integrity))
  • Can use any armor.

− No initial ranged equipment
− Melee emphasis implies monsters get more hits in - luck reliant class

Initial Equipment:

Magic

  • Fourth Circle of Power for Life Magic

Hunter

  • Master bowman: Almost never misses a shot, has increased range and can do critical damage.
  • Preserves arrows from breaking. ((Arrows are more likely to appear when the monster the player shoots at gets killed))

− All pros are bow based, thus follow bow restrictions (need to be 2 or more squares away, can't be blocked)

Initial Equipment:

Magic

  • Fourth Circle of Power for Life Magic

Slayer

(Requires Fellowship Edition)

  • Can use weapons to parry attacks.
  • Slashes through enemies.
  • Jumps into enemies while running.
  • Extra accurate when throwing items.

Magic

  • Fourth Circle of Power for Elemental Magic

Barbarian

(Requires Fellowship Edition)

  • Charges against enemies while running.
  • Gain strength when low on health.
  • Recovers health by defeating foes.

Magic

None

Ailorus Monk

(Requires Fellowship Edition)

  • Flying Kick: Jumps into enemies.
  • Unarmed attacks grow stronger with power.
  • Immune to poison and spell maladies

Magic

  • Fourth Circle of Power for Mind Magic

Dumeril Sage

(Requires Fellowship Edition)

  • Can cast elemental spells several times and unleash their full power.
  • Can cast high level spells safely.

Magic

  • Eighth Circle of Power for Elemental Magic
  • Fourth Circle of Power for Life Magic
  • Fourth Circle of Power for Mind Magic
  • Eighth Circle of Power for Matter Magic

Shepherd

  • Tends herds of sheep.

− This is meant to be a challenge class. This class can NOT have a pet of any sort, and it does NOT have any useful abilities.