Difference between revisions of "Arcane Master"
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Revision as of 13:54, 31 December 2015
Active Skills
- Calm Monsters (Level 5)
- Summon Blobs (Level 10)
Passive Skills
- Extend magic wands charges. (Starting Skill)
- Wand shoots always hit. (Starting Skill)
- Life Magic Master: Effect bonuses for Life Magic. (Starting Skill)
- Magic Master: Can cast high level spells safely. (Starting Skill)
Initial Equipment
- Bolt Wand - Charges: 30/60
- Shock Wand - Charges: 30/60
- Adeptus Robe - Integrity 200
- Scroll of Kam Mel
- Scroll of Mox Mani
- Scroll of Hum Melon
Magic
- Fourth Circle of Power for Elemental Magic
- Eighth Circle of Power for Life Magic
- Eighth Circle of Power for Mind Magic
- Fourth Circle of Power for Matter Magic
Strategy
Cons
- Many weapons (anything that isn't a wand or staff) have a lower damage output (most of them becoming 1D3)
- Note: Metal armor will affect the effectiveness of energy spells rendering the bonuses null.