Difference between revisions of "Alchemist"
From Ananias Wiki
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+ | The only class able to shoot the contents of potions to the enemies; the alchemist carbine is a powerful mid range weapon for which you will need to be continuously finding reagents | ||
+ | in order to concoct new ammunition | ||
+ | |||
+ | The alchemist also has an easier time building support and healing potions, as they can produce them without danger of explosion. | ||
+ | |||
+ | They start without armor or decent melee weapons. | ||
+ | |||
+ | They start with the 'Lor Obbo' spell, which can be used to reveals the items around their location | ||
+ | |||
+ | They can use bows | ||
+ | |||
== Passive Skills == | == Passive Skills == | ||
* Alchemy master: Can perform [[Alchemy]] safely. (Starting skill) | * Alchemy master: Can perform [[Alchemy]] safely. (Starting skill) |
Revision as of 22:15, 28 August 2016
The only class able to shoot the contents of potions to the enemies; the alchemist carbine is a powerful mid range weapon for which you will need to be continuously finding reagents in order to concoct new ammunition
The alchemist also has an easier time building support and healing potions, as they can produce them without danger of explosion.
They start without armor or decent melee weapons.
They start with the 'Lor Obbo' spell, which can be used to reveals the items around their location
They can use bows
Passive Skills
- Alchemy master: Can perform Alchemy safely. (Starting skill)
Special Equipment
- Alchemist Carbine - loaded with 40/40 acid shots
Initial Equipment
- Black Ribboned Hat - Integrity 25
- Black Coat - Integrity 75
- Black Pants - Integrity 25
- Black Leather Gloves - Integrity 50, Defense 1
- Leather Boots - Integrity 75, Defense 1
Magic
- Fourth Circle of Power for Matter Magic
Strategy
Cons
- Has no strong initial melee equipment