There four main types of Items: Spells, Weapons, Armor, and Alchemical ingredients.
Spells
Spell
|
Effect for Arcane Class
|
Effect for Non-Arcane Classes
|
Hum Melon
|
Summons a horde of Skeletons
|
(Same, but fewer Skeletons)
|
Jan Wos
|
Creates a tornado of freezing wind
|
Can not be read
|
Jan Spak
|
Shoots a bolt of ice
|
(Same - may backfire)
|
Kam Gor
|
Blesses your armor to make it stronger
|
(Same)
|
Kam Hul
|
Increase your power
|
(Same)
|
Kam Mani
|
Extends hit points by 15
|
Extends hit points by 10
|
Kam Mel
|
Befriends a monster
|
|
Kam Va
|
Recharges a wand
|
Can not be read
|
Krak Bom
|
Creates an explosion of lightning
|
Can not be read
|
Krak Won
|
Creates a disc of lightning
|
(Same - may backfire)
|
Lor Koro
|
Shows the map of the current level
|
(Same)
|
Lor Ram
|
Infuses a monster with light powers.
|
(Same)
|
Mox Fyr
|
Half restores the integrity of any weapon.
|
(Same)
|
Mox Gor
|
Strengthens your armor for 300 points
|
Strengthens your armor for 200 points
|
Mox Hul
|
Recovers lost strength
|
(Same)
|
Mox Mani
|
Recovers 30 HP
|
Recovers 20 HP
|
Pyr Ran
|
Creates a pillar of flames
|
Can not be read
|
Pyr Spak
|
Shoots a bolt of fire.
|
(Same - may backfire)
|
Pyr Won
|
Creates a disc of flames
|
(Same - may backfire)
|
Ram Hum Melon
|
Summons a horde of Lich
|
Can not be read
|
Ram Mox Mani
|
Recovers all hitpoints
|
(Same)
|
Ram Mox Sly
|
Fully restores integrity of swords, spears and axes
|
(Same)
|
Rando Lom
|
Teleports to another place in the level
|
(Same)
|
Rando Melon
|
Transforms a monster.
|
(Same)
|
Weapons
Weapon
|
In-game description
|
Damage for Non-Arcane Classes
|
Damage for Arcane Class
|
Battle Axe
|
A trusty weapon which can be thrown.
|
4
|
|
Bow
|
Shots arrows (max load: 40)
|
1D3
|
|
Claymore
|
A massive two handed sword.
|
3D4
|
|
Dagger
|
A short general purpose blade, can be thrown.
|
1D6
|
|
Firebrand
|
A sword with a fiery spirit.
|
4D4
|
|
Frost Wand
|
Freezes enemies on their spot (can freeze)
|
2D4 - Max charge: 15
|
(Same) - Max charge:
|
Mace
|
A basic blunt weapon.
|
2D4
|
|
Magic Bow
|
Shots magic powered arrows (max load: 40)
|
2D3
|
|
Morning Star
|
A rod chained with a spiked ball.
|
3D2+2
|
|
Pump Crossbow
|
An advanced artifact capable of shooting liquid (max load: 40)
|
Damage varies on loaded ammo
|
Item only appears with Alchemist
|
Quarter Staff
|
A long wooden pole
|
2D3
|
(Same)
|
Ruby Staff
|
A long metal staff with a giant ruby gem.
|
3D4+2
|
(Same)
|
Spear
|
A long weapon, made for throwing.
|
1D8
|
|
Trident
|
A spear with three attack blocking spikes on its head.
|
1D16
|
|
War Axe
|
A big axe, can parry attacks.
|
5D2
|
|
Armor
Please note: Arcane class can not equip any armor that has a default Defense value of 2 or more. You may use a spell to upgrade armor defense value, but that spell is rare.
Armor
|
Defense
|
Chain Mail
|
2
|
Leather Armor
|
1
|
Ring Mail
|
2
|
Studded Leather
|
1
|
Alchemy
Alchemy recipe table, along with product information, is available with this link.
Item
|
In-game description
|
Antimony
|
This base element of light can be mixed with an essence in the floor to create a potion.
|
Arsenic
|
This base element of darkness can be mixed with an essence in the floor to create a potion.
|
Borax
|
The essence of Borax, said to be the gift of gods. It can be grinded and mixed into a potion.
|
Herbolaria
|
This herb contains the essence of healing, can be mixed into a potion.
|
Malaria
|
A deadly plant containing the phosphorum essence, can be mixed into a potion.
|
Sulphur
|
Sulphur essence can be extracted from this mushroom to mix it into a potion.
|
Other
Item
|
In-game desciption
|
Acid
|
Burns the skins of enemies. (Stackable)
|
Arrows
|
Pierces enemies from afar using a bow. (Stackable to 20)
|
Bandage
|
Recovers 20 hitpoints, stops bleeding
|
Herbolaria Potion
|
Recovers all hitpoints.
|
Liquid Ice
|
Freezes in contact with the air into a deadly icicle spikes. (Stackable)
|
Statue of (thing)
|
Saved in you statue collection (Does not take bag space)
|