There four main types of Items: Spells, Weapons, Armor, and Alchemical ingredients.
Spells
Spell
|
Effect for Arcane Class
|
Effect for Non-Arcane Classes
|
Hum Melon
|
Summons a horde of Skeletons
|
(Same, but fewer Skeletons)
|
Jan Wos
|
Creates a tornado of freezing wind
|
Can not be read
|
Kam Gor
|
Blesses your armor to make it stronger
|
(Same)
|
Kam Hul
|
Increase your power
|
(Same)
|
Kam Mani
|
Extends hit points by 15
|
Extends hit points by 10
|
Kam Va
|
Recharges a wand
|
|
Krak Bom
|
Creates an explosion of lightning
|
Can not be read
|
Lor Koro
|
Shows the map of the current level
|
(Same)
|
Mox Gor
|
Strengthens your armor for 300 points
|
Strengthens your armor for 200 points
|
Mox Hul
|
Recovers lost strength
|
(Same)
|
Mox Mani
|
Recovers 30 HP
|
Recovers 20 HP
|
Pyr Ran
|
Creates a pillar of flames
|
|
Ram Hum Melon
|
Summons a horde of Lich
|
Can not be read
|
Ram Mox Mani
|
Recovers all hitpoints
|
(Same)
|
Ram Mox Sly
|
Fully restores integrity of swords, spears and axes
|
(Same)
|
Rando Lom
|
Teleports to another place in the level
|
(Same)
|
Jan Spak
|
Shoots a bolt of ice
|
(Same - may backfire)
|
Pyr Won
|
Creates a disc of flames
|
|
Weapons
Weapon
|
In-game description
|
Damage for Non-Arcane Classes
|
Damage for Arcane Class
|
Magic Bow
|
Shots magic powered arrows (max load: 40)
|
2D3
|
|
Dagger
|
A short general purpose blade, can be thrown.
|
1D6
|
|
Armor
Armor
|
Defense
|
Classes that can equip
|
Alchemy
Other
Item
|
In-game desciption
|
Bandage
|
Recovers 20 hitpoints, stops bleeding
|