Items
From Ananias Wiki
There four main types of Items: Spells, Weapons, Armor, and Alchemical ingredients.
Spells
Spell | Effect for Arcane Class | Effect for Non-Arcane Classes |
---|---|---|
Grav Bom | Creates an explosion of gravity. | Can not be read |
Hel Ram | Infuses a monster with dark powers. | (Same) |
Hum Melon | Summons a horde of Skeletons | (Same) |
Jan Spak | Shoots a bolt of ice | (Same - may backfire) |
Jan Wos | Creates a tornado of freezing wind | Can not be read |
Kam Fyr | Blesses your weapon to make it stronger. (Adds +1 to damage of currently equipped weapon) |
(Same) |
Kam Gor | Blesses your armor to make it stronger. (Adds +1 to defense of currently equipped armor) |
(Same) |
Kam Hul | Increase your power | (Same) |
Kam Mani | Extends hit points by 15 | Extends hit points by 10 |
Kam Mel | Befriends a monster (Note: Can not be used on bosses) |
(Same) |
Kam Va | Recharges a wand | Can not be read |
Krak Bom | Creates an explosion of lightning | Can not be read |
Krak Won | Creates a disc of lightning | (Same - may backfire) |
Lor Koro | Shows the map of the current level | (Same) |
Lor Ram | Infuses a monster with light powers. | (Same) |
Momi Hel | Renders you invisible for 35 turns. (Note: It can only be used on the player, and not friendly monsters.) |
Renders you invisible for 25 turns. |
Mox Fyr | Restores 75% integrity of any weapon. | Half restores the integrity of any weapon. |
Mox Gor | Strengthens your armor for 300 points | Strengthens your armor for 200 points |
Mox Hul | Recovers lost strength | (Same) |
Mox Mani | Recovers 30 HP | Recovers 20 HP |
Pyr Ran | Creates a pillar of flames | Can not be read |
Pyr Spak | Shoots a bolt of fire. | (Same - may backfire) |
Pyr Won | Creates a disc of flames | (Same - may backfire) |
Pyr Wos | Can not be read | |
Ram Hum Melon | Summons a horde of Lich | Can not be read |
Ram Jan Spak | Shoots a bolt of freezing ice. | (Same - may backfire) |
Ram Mox Bor | Fully restores integrity of Maces and Staffs. | (Same) |
Ram Mox Mani | Recovers all hitpoints | (Same) |
Ram Mox Sly | Fully restores integrity of swords, spears and axes | (Same) |
Rando Lom | Teleports to another place in the level | (Same) |
Rando Melon | Transforms a monster. (Note: You can transform a friendly monster, and it will remain friendly) |
(Same) |
Weapons
Weapon | In-game description | Damage for Non-Arcane Classes | Damage for Arcane Class |
---|---|---|---|
Ancient Bow | Shots magic powered arrows. (max load: 40) | 3D3 | 1D3 - Can not equip |
Battle Axe | A trusty weapon which can be thrown. | 4 | 1D3 |
Bolt Wand | Shots a bolt of magic power. (Ranged) | 2D2 - Max charge: 15 | 3D2 - Max charge: 60 |
Bow | Shots arrows (max load: 40) | 1D3 | (Same) - Can not equip |
Claymore | A massive two handed sword. | 3D4 | 1D3 |
Dagger | A short general purpose blade, can be thrown. | 1D6 | 1D3 |
Firebrand | A sword with a fiery spirit. | 4D4 | 1D3 |
Flame Wand | Shots a flame projectile (Ranged) | 2D3 - Max charge: 10 | 4D3 - Max charge: 40 |
Frost Wand | Freezes enemies on their spot (Freeze) | 2D4 - Max charge: 15 | 3D4 - Max charge: 60 |
Justice Sword | A gift from the king | 2D6 | Item only appears with Paladin |
Katana | A long sharp deadly blade | 4D3 | |
Lightning Wand | Shots a shocking bolt. (Ranged, Shock) | - Max charge: | 4D3 - Max charge: 40 |
Mace | A basic blunt weapon. | 2D4 | 1D3 |
Magic Bow | Shots magic powered arrows (max load: 40) | 2D3 | 1D3 - Can not equip |
Morning Star | A rod chained with a spiked ball. | 3D2+2 | 1D3 |
Pump Crossbow | An advanced artifact capable of shooting liquid (max load: 40) | Damage varies on loaded ammo | Item only appears with Alchemist |
Quarter Staff | A long wooden pole | 2D3 | (Same) |
Ruby Staff | A long metal staff with a giant ruby gem. | 3D4+2 | (Same) |
Silver Spear | A spear imbued with magic powers | 2D8+4 | |
Shock Wand | Shocks enemies (Stun) | 2D4 - Max Charge: 15 | 3D4 - Max Charge: 60 |
Slash Wand | Cuts through enemies | 2D4 - Max Charge: 15 | 3D4 - Max Charge: 60 |
Spear | A long weapon, made for throwing. | 1D8 | 1D3 |
Sword | Standard warfare tool | 2D6 | 1D3 |
Titan Mace | A weapon of the titan army. (Stun) | 4D3 | 1D3 |
Trident | A spear with three attack blocking spikes on its head. (Block) | 1D16 | 1D3 |
Vanish Wand | Strikes enemies with magic | 2D4 - Max charge: 15 | 3D4 - Max charge: 60 |
Victory Axe | A huge two handed axe. | 6D2 | 1D3 |
War Axe | A big axe, can parry attacks. (Parry) | 5D2 | 1D3 |
Wizard Staff | A staff commonly used by wizards. | 2D4+2 | (Same) |
Armor
Please note: Arcane class can not equip any armor that has a default Defense value of 2 or more. You may use Kam Gor to upgrade armor defense value, but that spell is rare. Most other classes are capable of wearing armor up to a default Defense value of 5.
Armor | Defense |
---|---|
Adeptus Robe | 1 (Only appears with Arcane) |
Alchemist Tunic | 1 (Only appears with Alchemist) |
Chain Mail | 2 |
Dragon Armor | 5 (Can be equipped by Arcane!) |
Leather Armor | 1 |
Plate Mail | 6 |
Ring Mail | 2 |
Royal Plate | 2 (Only appears with Paladin) |
Samurai Mail | 4 |
Scale Mail | 3 |
Studded Leather | 1 |
Alchemy
Alchemy recipe table, along with product information, is available with this link.
Item | In-game description |
---|---|
Antimony | This base element of light can be mixed with an essence in the floor to create a potion. |
Arsenic | This base element of darkness can be mixed with an essence in the floor to create a potion. |
Borax | The essence of Borax, said to be the gift of gods. It can be grinded and mixed into a potion. |
Herbolaria | This herb contains the essence of healing, can be mixed into a potion. |
Malaria | A deadly plant containing the phosphorum essence, can be mixed into a potion. |
Mercuria | This stone is cold to the touch. It can be grinded and mixed into a potion. |
Sulphur | Sulphur essence can be extracted from this mushroom to mix it into a potion. |
Other
Item | In-game desciption |
---|---|
Acid | Burns the skins of enemies. (Stackable to 40) |
Acid Gel | Sticks to the enemies, preventing them from moving. (Stackable to 40) |
Arrows | Pierces enemies from afar using a bow. (Stackable to 20) |
Bandage | Recovers 20 hitpoints, stops bleeding |
Herbolaria Potion | Recovers all hitpoints. |
Holy Water | Cleanses the souls of the undead and evil. (Stackable to 40) |
Liquid Ice | Freezes in contact with the air into a deadly icicle spikes. (Stackable to 40) |
Statue of (thing) | Saved in you statue collection (Does not take bag space) |