Alchemy

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There are two base elements, one for light (Antimony) and dark (Arsenic). Create potions by using ('Use' button) base elements when standing over an essence on the floor.

Alchemists can create all potions without risk of failure. Mixing potions with other classes may result in an explosion (damage to health). Most potions with the exception of Herbolaria, Sulphur, Borax and Mercuria can be fired using the Alchemist's liquid gun. Alternatively the potions can be thrown at enemies for one-use high damage.

Recipes

Essence Base Element Result Damage in Gun Flavor Text / Effect
Borax Arsenic Holy Water 1D2 Cleanses the souls of the undead and evil
Borax Antimony Borax Potion NA Reners you invisible for 25 turns
Herbolaria Arsenic Holy Water 1D2 Cleanses the souls of the undead and evil
Herbolaria Antimony Herbolaria Potion NA Recovers all hitpoints
Malaria Arsenic Acid 2D4 Burns the skin of enemies
Malaria Antimony Acid Gel 2D2 Sticks to the enemies, preventing them from moving
Mercuria Arsenic Liquid Ice 2D2 Freezes in contact with the air into a deadly icicle spikes
Mercuria Antimony Mercuria's Potion NA Extends hit points by 10
Sulphur Arsenic Liquid Fire 2D3 Ignites in contact with air
Sulphur Antimony Sulphur Potion NA Increases power