Alchemy
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Revision as of 08:39, 8 November 2017 by Bob the Hamster (Talk | contribs)
There are two base elements, one for light (Antimony) and dark (Arsenic). Create potions by using ('Use' button) base elements when standing over an essence on the floor.
Alchemists can create all potions without risk of failure. Mixing potions with other classes may result in an explosion (damage to health). Most potions with the exception of Herbolaria, Sulphur, Borax and Mercuria can be fired using the Alchemist's liquid gun. Alternatively the potions can be thrown at enemies for one-use high damage.
Recipes
Base | Essence | Potion | Damage in Gun | Flavour text | ||
---|---|---|---|---|---|---|
Arsenic | + | Borax | = | Methyl Potion | NA | Recovers all Magic Power |
Arsenic | + | Herbolaria | = | Holy Water | 1D2 | Cleanses the souls of the undead and evil |
Arsenic | + | Malaria | = | Acid | 2D4 | Burns the skin of enemies |
Arsenic | + | Mercuria | = | Liquid Ice | 2D2 - May Stun | Freezes in contact with the air into a deadly icicle spikes |
Arsenic | + | Sulphur | = | Liquid Fire | 2D3 | Ignites in contact with air |
Antimony | + | Borax | = | Borax Potion | NA | Reners you invisible for 25 turns |
Antimony | + | Herbolaria | = | Herbolaria Potion | NA | Recovers all hitpoints |
Antimony | + | Malaria | = | Acid Gel | 2D2 | Sticks to the enemies, preventing them from moving |
Antimony | + | Mercuria | = | Mercuria's Potion | NA | Extends health points by 10 |
Antimony | + | Sulphur | = | Sulphur Potion | NA | Increases power |