Difference between revisions of "Alchemy"

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(Added some summary info about recipes. Not complete and needs tidying.)
 
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There are two base elements, one for light and dark (Arsenic). Create potions by using ('Use' button) base elements when standing over an essence on the floor.
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There are two base elements, one for light (Antimony) and dark (Arsenic). Create potions by using ('Use' button) base elements when standing over an essence on the floor.
  
Alchemists can create all potions without risk of failure. Mixing potions with other classes may result in an explosion (damage to health). All potions created using arsenic as the basic element can be fired using the Alchemist's liquid gun. Alternatively the potions can be thrown at enemies for one-use high damage.
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Alchemists can create all potions without risk of failure. Mixing potions with other classes may result in an explosion (damage to health). Most potions with the exception of Herbolaria, Dulphur, and Mercuria can be fired using the Alchemist's liquid gun. Alternatively the potions can be thrown at enemies for one-use high damage.
  
 
== Recipes ==
 
== Recipes ==
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Arsenic + Herbolaria = Holy water
 
Arsenic + Herbolaria = Holy water
  
Light + Sulphur = Sulphur potion (increase power permanently)
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Antimony + Sulphur = Sulphur potion (increase power permanently)
  
Light + Mercuria = Mercuria potion (increases maximum health permanently by around 10)
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Antimony + Mercuria = Mercuria potion (increases maximum health permanently by around 10)
  
Light + Malaria =  
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Antimony + Malaria = Acid gel
  
Light + Borax =  
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Antimony + Borax =  
  
Light  + Herbolaria = Health potion (recovers all hitpoints)
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Antimony + Herbolaria = Health potion (recovers all hitpoints)

Revision as of 16:29, 15 March 2015

There are two base elements, one for light (Antimony) and dark (Arsenic). Create potions by using ('Use' button) base elements when standing over an essence on the floor.

Alchemists can create all potions without risk of failure. Mixing potions with other classes may result in an explosion (damage to health). Most potions with the exception of Herbolaria, Dulphur, and Mercuria can be fired using the Alchemist's liquid gun. Alternatively the potions can be thrown at enemies for one-use high damage.

Recipes

Arsenic + Sulphur = Fire potion

Arsenic + Mercuria = Ice potion

Arsenic + Malaria = Acid potion

Arsenic + Borax = Holy water

Arsenic + Herbolaria = Holy water

Antimony + Sulphur = Sulphur potion (increase power permanently)

Antimony + Mercuria = Mercuria potion (increases maximum health permanently by around 10)

Antimony + Malaria = Acid gel

Antimony + Borax =

Antimony + Herbolaria = Health potion (recovers all hitpoints)