Difference between revisions of "Arcane Master"

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(Created page with "== Active Skills == * Calm Monsters (Level 5) * Summon Blobs (Level 10) == Passive Skills == * Extend magic wands charges. (Starting Skill) * Wand shoots always hit. (Startin...")
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Revision as of 14:54, 31 December 2015

Active Skills

  • Calm Monsters (Level 5)
  • Summon Blobs (Level 10)

Passive Skills

  • Extend magic wands charges. (Starting Skill)
  • Wand shoots always hit. (Starting Skill)
  • Life Magic Master: Effect bonuses for Life Magic. (Starting Skill)
  • Magic Master: Can cast high level spells safely. (Starting Skill)

Initial Equipment

Magic

Strategy

Cons

  • Many weapons (anything that isn't a wand or staff) have a lower damage output (most of them becoming 1D3)
  • Note: Metal armor will affect the effectiveness of energy spells rendering the bonuses null.