Difference between revisions of "Companions"

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Any of the monsters can be your companions, either by using the "Kam Mel" spell to befriend one or the "Rando Melon" spell to transform any companion into one of the monsters. There are however the three main companions that are chosen at the start, the Dire wolf, the Giant Lynx, and the pony.
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Any of the monsters can be your companions, either by using the "Kam Mel" spell to befriend one or the "Rando Melon" spell to transform any companion into one of the [[monsters]]. There are however the three main companions that are chosen at the start, the Dire wolf, the Giant Lynx, and the pony.
  
 
==Dire Wolf==
 
==Dire Wolf==

Revision as of 21:37, 21 May 2015

Any of the monsters can be your companions, either by using the "Kam Mel" spell to befriend one or the "Rando Melon" spell to transform any companion into one of the monsters. There are however the three main companions that are chosen at the start, the Dire wolf, the Giant Lynx, and the pony.

Dire Wolf

Resilient and loyal, transforms into nerve breaking creatures with special skills.

Known alternate forms: Light Wolf, Dark Wolf, Wolf Demon.

For full alternates breakdown see the Dire Wolf page.

Light Wolf

In-game description: An adventurer's best companion. Can attack while covered by the player.
Special point use: (Unknown)
Abilities: Can attack even when it is on the same square as the player (ie: the entrance of the room)
How to obtain: Cast Lor Ram on Dire Wolf.


Giant Lynx

Agile and unpredictable, transforms into powerful nimble creatures.

Known alternate forms: Tiger, Panther.

For full alternates breakdown see the Giant Lynx page.

Pony

Allows you to carry 4 more items.

Known alternate forms: Horse, Unicorn.

For full alternates breakdown see the Pony page.