Difference between revisions of "Items"

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m (Armor: v1.64 - Leather is now 2 Def)
m (Weapons: (Unknown version) - changed all "shots" to "shoots")
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|-
 
|-
 
| Ancient Bow
 
| Ancient Bow
| Shots magic powered arrows. (max load: 40)
+
| Shoots magic powered arrows. (max load: 40)
 
| 3D3
 
| 3D3
 
| 1D3 - Can not equip
 
| 1D3 - Can not equip
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|-
 
|-
 
| Bolt Wand
 
| Bolt Wand
| Shots a bolt of magic power. (Ranged)
+
| Shoots a bolt of magic power. (Ranged)
 
| 2D2 - Max charge: 15
 
| 2D2 - Max charge: 15
 
| 3D2 - Max charge: 60
 
| 3D2 - Max charge: 60
 
|-
 
|-
 
| Bow
 
| Bow
| Shots arrows (max load: 40)
+
| Shoots arrows (max load: 40)
 
| 1D3
 
| 1D3
 
| (Same) - Can not equip
 
| (Same) - Can not equip
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|-
 
|-
 
| Flame Wand
 
| Flame Wand
| Shots a flame projectile (Ranged)
+
| Shoots a flame projectile (Ranged)
 
| 2D3 - Max charge: 10
 
| 2D3 - Max charge: 10
 
| 4D3 - Max charge: 40
 
| 4D3 - Max charge: 40
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|-
 
|-
 
| Lightning Wand
 
| Lightning Wand
| Shots a shocking bolt. (Ranged, Shock)
+
| Shoots a shocking bolt. (Ranged, Shock)
 
| 2D3 - Max charge: 10
 
| 2D3 - Max charge: 10
 
| 4D3 - Max charge: 40
 
| 4D3 - Max charge: 40
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|-
 
|-
 
| Magic Bow
 
| Magic Bow
| Shots magic powered arrows (max load: 40)
+
| Shoots magic powered arrows (max load: 40)
 
| 2D3
 
| 2D3
 
| 1D3 - Can not equip
 
| 1D3 - Can not equip

Revision as of 14:19, 14 June 2015

There four main types of Items: Spells, Weapons, Armor, and Alchemical ingredients.

Spells

Spell Effect for Arcane Class Effect for Non-Arcane Classes
Grav Bom Creates an explosion of gravity. Can not be read
Hel Ram Infuses a monster with dark powers. (Same)
Hum Melon Summons a horde of Skeletons (Same)
Jan Spak Shoots a bolt of ice (Same - may backfire)
Jan Wos Creates a tornado of freezing wind Can not be read
Kam Fyr Blesses your weapon to make it stronger.
(Adds +1 to damage of currently equipped weapon)
(Same)
Kam Gor Blesses your armor to make it stronger.
(Adds +1 to defense of currently equipped armor)
(Same)
Kam Hul Increase your power (Same)
Kam Mani Extends hit points by 15 Extends hit points by 10
Kam Mel Befriends a monster
(Note: Can not be used on bosses)
(Same)
Kam Va Recharges a wand Can not be read
Krak Bom Creates an explosion of lightning Can not be read
Krak Won Creates a disc of lightning (Same - may backfire)
Lor Koro Shows the map of the current level (Same)
Lor Ram Infuses a monster with light powers. (Same)
Momi Hel Renders you invisible for 35 turns.
(Note: It can only be used on the player, and not friendly monsters.)
Renders you invisible for 25 turns.
Mox Fyr Restores 75% integrity of any weapon. Half restores the integrity of any weapon.
Mox Gor Strengthens your armor for 300 points Strengthens your armor for 200 points
Mox Hul Recovers lost strength (Same)
Mox Mani Recovers 30 HP Recovers 20 HP
Pyr Ran Creates a pillar of flames Can not be read
Pyr Spak Shoots a bolt of fire. (Same - may backfire)
Pyr Won Creates a disc of flames (Same - may backfire)
Pyr Wos Creates a tornado of blazing flames. Can not be read
Ram Hum Melon Summons a horde of Lich Can not be read
Ram Jan Spak Shoots a bolt of freezing ice. (Same - may backfire)
Ram Mox Bor Fully restores integrity of Maces and Staffs. (Same)
Ram Mox Mani Recovers all hitpoints (Same)
Ram Mox Sly Fully restores integrity of swords, spears and axes (Same)
Rando Lom Teleports to another place in the level (Same)
Rando Melon Transforms a monster.
(Note: You can transform a friendly monster, and it will remain friendly)
(Same)

Weapons

Weapon In-game description Damage for Non-Arcane Classes Damage for Arcane Class
Ancient Bow Shoots magic powered arrows. (max load: 40) 3D3 1D3 - Can not equip
Battle Axe A trusty weapon which can be thrown. 4 1D3
Bolt Wand Shoots a bolt of magic power. (Ranged) 2D2 - Max charge: 15 3D2 - Max charge: 60
Bow Shoots arrows (max load: 40) 1D3 (Same) - Can not equip
Claymore A massive two handed sword. 3D4 1D3
Dagger A short general purpose blade, can be thrown. 1D6 1D3
Firebrand A sword with a fiery spirit. 4D4 1D3
Flame Wand Shoots a flame projectile (Ranged) 2D3 - Max charge: 10 4D3 - Max charge: 40
Frost Wand Freezes enemies on their spot (Freeze) 2D4 - Max charge: 15 3D4 - Max charge: 60
Justice Sword A gift from the king 2D6 Item only appears with Paladin
Katana A long sharp deadly blade 4D3 1D3
Lightning Wand Shoots a shocking bolt. (Ranged, Shock) 2D3 - Max charge: 10 4D3 - Max charge: 40
Mace A basic blunt weapon. 2D4 1D3
Magic Bow Shoots magic powered arrows (max load: 40) 2D3 1D3 - Can not equip
Morning Star A rod chained with a spiked ball. 3D2+2 1D3
Pump Crossbow An advanced artifact capable of shooting liquid (max load: 40) Damage varies on loaded ammo Item only appears with Alchemist
Quarter Staff A long wooden pole 2D3 (Same)
Ruby Staff A long metal staff with a giant ruby gem. 3D4+2 (Same)
Silver Spear A spear imbued with magic powers 2D8+4 1D3
Shock Wand Shocks enemies (Stun) 2D4 - Max Charge: 15 3D4 - Max Charge: 60
Slash Wand Cuts through enemies 2D4 - Max Charge: 15 3D4 - Max Charge: 60
Spear A long weapon, made for throwing. 1D8 1D3
Sword Standard warfare tool 2D6 1D3
Titan Mace A weapon of the titan army. (Stun) 4D3 1D3
Trident A spear with three attack blocking spikes on its head. (Block) 1D16 1D3
Vanish Wand Strikes enemies with magic 2D4 - Max charge: 15 3D4 - Max charge: 60
Victory Axe A huge two handed axe. 6D2 1D3
War Axe A big axe, can parry attacks. (Parry) 5D2 1D3
Wizard Staff A staff commonly used by wizards. 2D4+2 (Same)

Armor

Please note: Arcane class can not equip any armor that has a default Defense value of 2 or more. You may use Kam Gor to upgrade armor defense value, but that spell is rare. Most other classes are capable of wearing armor up to a default Defense value of 5.

Armor Defense
Adeptus Robe 1 (Only appears with Arcane)
Alchemist Tunic 1 (Only appears with Alchemist)
Chain Mail 2
Dragon Armor 5 (Can be equipped by Arcane!)
Leather Armor 2
Plate Mail 6
Ring Mail 3
Royal Plate 3 (Only appears with Paladin)
Samurai Mail 4
Scale Mail 3
Studded Leather 1

Alchemy

Alchemy recipe table, along with product information, is available with this link.

Item In-game description
Antimony This base element of light can be mixed with an essence in the floor to create a potion.
Arsenic This base element of darkness can be mixed with an essence in the floor to create a potion.
Borax The essence of Borax, said to be the gift of gods. It can be grinded and mixed into a potion.
Herbolaria This herb contains the essence of healing, can be mixed into a potion.
Malaria A deadly plant containing the phosphorum essence, can be mixed into a potion.
Mercuria This stone is cold to the touch. It can be grinded and mixed into a potion.
Sulphur Sulphur essence can be extracted from this mushroom to mix it into a potion.

Other

Item In-game desciption
Acid Burns the skins of enemies. (Stackable to 40)
Acid Gel Sticks to the enemies, preventing them from moving. (Stackable to 40)
Arrows Pierces enemies from afar using a bow. (Stackable to 20)
Bandage Recovers 20 hitpoints, stops bleeding
Borax Potion Renders you invisible for 25 turns.
Herbolaria Potion Recovers all hitpoints.
Holy Water Cleanses the souls of the undead and evil. (Stackable to 40)
Liquid Ice Freezes in contact with the air into a deadly icicle spikes. (Stackable to 40)
Ring of Ananias An Amran Abaret Wom'a Sebaret
Statue of (thing) Saved in you statue collection. (Does not take bag space)
Sulphur Potion Increases power.