Version logs

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To note: all the logs that are on this wiki are on Slash's Blog. This is mainly to log the change of the game, and to keep a list of stuff that needs to be updated on the wiki.

v 1.65

(Released: July 26, 2015)

Gameplay

  • Remove restrictions to wear metal armor
  • Add penalties for energy and elemental magic when wearing metal armor.
  • Allow barbarians to use heavy armor
  • Remove parry skill from Paladin
  • Add parry skill to Slayer
  • Increase room sizes
  • Reduce variability of weapon damage when thrown
  • Leave pet behind if not next to you during a battle
  • Add angelus and mandragora potions, now Barbarian can cause monsters to evolve without having to read a spell.
  • Reduce power of paralysis skills by enemies.
  • Modify attack types of some monsters
  • Add back shepherd challenge class
  • Fix pathfinding issues for monsters

User Experience

  • Allow using the “Back” button on Android to navigate between menus and to toogle inventory.
  • Allow movement using keyboard on desktop.
  • Add back fullscreen mode for web.
  • Show description of object, cell or monster blocking a ranged attack.
  • Add new music tracks for Underwater Lagoon and Lair of the Ancients
  • Show weapon info when switching weapons.
  • Show monster skills separate from description.
  • Remove some lame monster descriptions.
  • Separate arrows on hi-res mode
  • Add magic sfx for wand
  • Hide facebook share button (will be replaced for the character resume screen soonish)
  • Don’t show skill points if zero
  • Use short classname on graveyard
  • Remove marble background from mobile
  • Add graveyard background image
  • Enhance map sprites for reagents, potions and bandages
  • Change lagoon water appearance

Technical

  • Use Apache Cordova directly for Android and iOS instead of CocoonJS
  • New music manager: Load music files as required instead of all on initialization.
  • Disable sound autoinitialization for mobile
  • Change fullscreen stretch mode
  • Sprite pool support (Disabled for the moment)
  • Upgrade to circular-functions 0.0.3 on npm
  • Don’t compress paths on pathfinding to prevent ultra jumps
  • Use phaser-slashman to correct blurry text on multiline textfields

v 1.64

(Released June 14, 2015)

User Experience

  • Add big directional buttons for mobile
  • Add “jumping” animations for movement and attack.
  • Add new map sprites for weapons and armor
  • Show more help on item effects on the object inspector
  • Show more help for monster effects on the object inspector
  • Check if can use items before proceeding to use them.
  • Relayout inventory window
  • Add arrows to directional buttons
  • Relayout Desktop UI
  • Add spellcasting SFX for energy and elemental magic.
  • Allow selecting target when using item on ground
  • Move confirm and cancel buttons to lower bar on mobile
  • Add targetting indicator
  • Add more indications for Alchemy.
  • Add new explosion animation
  • Spice up spell descriptions
  • Change name of Pump Crossbow
  • Gray direwolf

Gameplay

  • Add pathfinding for monsters
  • Increase defense of leather armor to 2, switch some defense values, make black robe non unique
  • Make player block LOS of monsters
  • Make ranged attacks spend points for enemies, allow animated directed projectiles for enemies

Bugfixes

  • Keep friendliness and summonness of monster when polymorphing
  • Prevent mask reset when blinking red, while keeping the interpolation within bounds (hoping to fix the fades to black issue)
  • Use new version of pathfinding lib, enable diagonal pathfinding
  • Fix flow for underlying items usage
  • Prevent examining features while targetting
  • Fix Mouth and Kobold description
  • Allow using items on self when standing same tile as pet.
  • Prevent relayed action like magic attacks from ending before they are done
  • Remove duplicate animation for charm monster spell
  • Reduce number of consecutive corridors, and corridor size, for lagoon to reduce clashing
  • Prevent multi upgrades on level up

Technical

  • Change static images for “image” instead of “sprite”
  • New music controller with built in audio creation, decoding monitoring and destruction

v 1.62

(Released May 25, 2015)

Gameplay

  • Two new classes with new skills are now available
    • Ailorus Monk
      • Flying Kick: Unarmed ranged hit, doesn’t need to run
      • Unarmed attacks get stronger with power
      • Immune to poison and spell maladies
    • Dumeril Sage
      • Can use elemental spells several time
      • Unleashes the full power of elemental spells
  • Make all classes start with power 2

User Experience

  • New title screen from Denzi
  • Changes on layout and menus for desktop version
  • Add input fields (much easier text input) for desktop version, using my phaserTextField lib.
  • Color animation for paralyze skill and paralyzed status
  • Add Decoration for buttons
  • Enhance flow for searching users on desktop mode
  • Remove antialiasing from logo text
  • Add overlay to switch weapon button
  • Remove welcome screen
  • Change “Lv” for Power
  • Add back navigation for new game screen
  • Change icon for back

Server

  • Log out sessions on server
  • Allow multiple sockets per user
  • Make usernames case insensitive.

Bugfixing

  • Disable DOM textfield for Android version to prevent crashing
  • Fix missing Yendorian monsters
  • Fix cornering issues in Lagoon
  • Fix “Shot” typo
  • Remove long message from mobile
  • Fix issues with PIN handling

v 1.61

(Released May 13, 2015)

Gameplay

  • Arcane master can no longer unleash the full power of Elemental spells (however he can still use them safely)
  • All classes can now use wands to freeze and shock enemies
  • Friendly monsters no longer spend their summon points on safe rooms
  • Barbarian charges cannot be parried now

User Experience

  • Default message windows are now better looking using sweetAlert
  • Elemental spells now have new projectile graphics
  • Show player info on Title screen, remove Profile page
  • Changes on the “Online” menu to be easier to use

Bugfixing

  • Fixed yet another issue with using items on the ground
  • Prevent befriending friendly monster’s summons as pets.
  • Added timeout for connections to the server to prevent unresponsive screens
  • Restored level 12 mini boss to Mermaid Queen
  • Remove sockets initialization preventing offline play

Technical

  • Migrated to Phaser 2.3.0
  • Changes in music decoding monitor
  • Use incremental version number for up to date check
  • Add back font loader to prevent issues with fonts
  • Change bit rate of music to allow iOS to decode

(Older updates may be found on the blog)