Magic
From Ananias Wiki
There are 4 Schools of Magic in the world of Concordia, each school is devoted to studying a specific kind of spells.
An adept of magic will only be able to reach a given circle of power, based on the time he has spent studying a particular school. Specific cases are described in the Classes section.
You might also want to check Notes about spells
Throughout all schools, spells are grouped in 8 Circles of power as follows:
Contents
Elemental
Circle | Words of Power | Mundane description | Magic Power |
---|---|---|---|
1 | Jan Spak | Shoots a bolt of ice. | 8 |
1 | Pyr Spak | Shoots a bolt of fire. | 8 |
2 | Ram Jan Spak | Shoots a bolt of freezing ice. | 12 |
3 | Pyr Won | Creates a disc of flames. | 16 |
4 | Krak Won | Creates a disc of lightning. | 20 |
5 | Pyr Ran | Creates a pillar of flames. | 24 |
6 | Pyr Wos | Creates a tornado of blazing flames. | 28 |
7 | Jan Wos | Creates a tornado of freezing wind. | 32 |
8 | Krak Bom | Creates an explosion of lightning. | 32 |
Matter
Circle | Words of Power | Mundane description | Magic Power |
---|---|---|---|
1 | Lor Obbo | Reveals the items around you. | 14 |
2 | Ram Mox Sly | Fully restores integrity of Swords, Spears and Axes. | 64 |
2 | Ram Mox Bor | Fully restores integrity of Maces and Staffs. | 64 |
3 | Kam Va | Recharges the wand you are wielding. | 64 |
4 | Mox Fyr | Restores part of the integrity of any weapon.* | 64 |
5 | Lor Koro | Reveals the area around you. | 24 |
6 | Mox Gor | Strengthens your armor.* | 64 |
6 | Rando Lom | Teleports you to another place in the level. | 24 |
6 | Grav Bom | Creates an explosion of gravity. | 32 |
7 | Kam Gor | Blesses the armor you are wearing. | 64 |
8 | Kam Fyr | Blesses the weapon you are wielding. | 64 |
8 | Momi Hel | Renders you invisible for some turns.* | 64 |
Life
Circle | Words of Power | Mundane description | Magic Power |
---|---|---|---|
1 | Lor Ben | Reveals lifeforms around you. | 8 |
2 | Hum Melon | Summons a horde of Skeletons. | 16 |
3 | Mox Hul | Recovers power lost to spells or sickness. | 24 |
4 | Mox Mani | Recovers some health points.* | 24 |
5 | Ram Hum Melon | Summons a horde of Lich. | 24 |
6 | Ram Mox Mani | Completely recovers health. | 32 |
6 | Rando Melon | Changes the body and mind of a monster. | 48 |
7 | Hel Ram | Makes a monster evolve using dark power. | 48 |
7 | Lor Ram | Makes a monster evolve using holy power. | 48 |
8 | Kam Hul | Increases your power. | 96 |
8 | Kam Mani | Extends health points.* | 96 |
Mind
Circle | Words of Power | Mundane description | Magic Power |
---|---|---|---|
1 | Rew | Confuses an enemy. | 8 |
2 | An Lor | Blinds an enemy. | 16 |
3 | Vas Rew | Confuses all enemies. | 24 |
4 | Vas An Lor | Blinds all enemies. | 24 |
5 | Melon | Turns an enemy into a friend. | 64 |
5 | Crip | Makes an enemy retreat in panic. | 32 |
6 | Vas Crip | Makes all enemies retreat in panic. | 64 |
7 | Vas Melon | Turns all enemies into friends. | 96 |
8 | Kam Melon | Makes a monster follow your commands. | 96 |