Difference between revisions of "Magic"
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An adept of magic will only be able to reach a given circle of power, based on the time he has spent studying a particular school. Specific cases are described in the [[Classes]] section. | An adept of magic will only be able to reach a given circle of power, based on the time he has spent studying a particular school. Specific cases are described in the [[Classes]] section. | ||
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+ | You might also want to check [[Notes about spells]] | ||
Throughout all schools, spells are grouped in 8 Circles of power as follows: | Throughout all schools, spells are grouped in 8 Circles of power as follows: |
Revision as of 13:11, 28 December 2015
There are 4 Schools of Magic in the world of Concordia, each school is devoted to studying a specific kind of spells.
An adept of magic will only be able to reach a given circle of power, based on the time he has spent studying a particular school. Specific cases are described in the Classes section.
You might also want to check Notes about spells
Throughout all schools, spells are grouped in 8 Circles of power as follows:
Contents
First Circle of Power
- Jan Spak (Elemental) Shoots a bolt of ice.
- Pyr Spak (Elemental) Shoots a bolt of fire.
- Lor Ben (Life) Shows the monsters on the current level.
- Lor Obbo (Matter) Shows the items on the current level.
- Rew (Mind) Confuses an enemy.
Second Circle of Power
- Ram Jan Spak (Elemental) Shoots a bolt of freezing ice.
- Hum Melon (Life) Summons a horde of Skeletons.
- Ram Mox Sly (Matter) Completely repairs weapons with edges
- Ram Mox Bor (Matter) Completely repairs blunt weapons
- An Lor (Mind) Blinds an enemy.
Third Circle of Power
- Pyr Won (Elemental) Creates a disc of flames.
- Mox Hul (Life) Recovers power lost to spells or sickness.
- Kam Va (Matter) Recharges the wand you are wielding.
- Vas Rew (Mind) Confuses all enemies.
Fourth Circle of Power
- Krak Won (Elemental) Creates a disc of lightning.
- Mox Mani (Life) Recovers Health
- Mox Fyr (Matter) Partially repairs a weapon of any kind
- Vas An Lor (Mind) Blinds all enemies.
Fifth Circle of Power
- Pyr Ran (Elemental) Creates a pillar of flames.
- Ram Hum Melon (Life)Summons a horde of Lich.
- Lor Koro (Matter) Shows the map of the current level.
- Melon (Mind) Turns an enemy into a friend.
- Crip (Mind) Makes an enemy retreat in panic.
Sixth Circle of Power
- Pyr Wos (Elemental) Creates a tornado of blazing flames.
- Ram Mox Many (Life) Completely recovers health.
- Rando Melon (Life) Changes the body and mind of a monster.
- Mox Gor (Matter) Repairs an armor set
- Rando Lom (Matter) Teleports you to another place in the level.
- Grav Bom (Matter) Creates an explosion of gravity.
- Vas Crip (Mind) Makes all enemies retreat in panic.
Seventh Circle of Power
- Jan Wos (Elemental) Creates a tornado of freezing wind.
- Hel Ram (Life) Makes a monster evolve using dark power.
- Lor Ram (Life) Makes a monster evolve using holy power.
- Kam Gor (Matter) Blesses the armor you are wearing.
- Vas Melon (Mind) Turns all enemies into friends.
Eighth Circle of Power
- Krak Bom (Elemental) Creates an explosion of lightning.
- Kam Hul (Life) Increases your power.
- Kam Mani (Life) Increases your health.
- Kam Fyr (Matter) Blesses the weapon you are wielding.
- Momi Hel (Matter) Renders you invisible for a short span of time.
- Kam Melon (Mind) Makes a monster follow your commands.